Goody Boody

Goody Boody is a battle royale platformer game developed by Rokogame Studios. Players engage in various levels in the game, each featuring unique mechanics and core gameplay elements, aiming to reach the target and survive to progress to subsequent stages. Development began in 2022, and although the game was announced, it was eventually shelved due to company decisions, halting further development. You can visit Goody Boody’s official X account here.

These are my responsibilities as the sole Game Designer during the development process of Goody Boody:

Core Gameplay: Designing core gameplay and winning system with different dynamics

Level Prototyping in Unity: Rapidly prototyping levels using basic geometry and placeholder textures to test gameplay mechanics and dynamics.

Level & ELO Systems: Designing and calculating player level & ranking ELO systems

Monetization & Market Design: Balancing monetization for soft & hard currency and designing marketplace

The documents related to these works are available in my portfolio. You can quickly access my portfolio here.