V.O.L.T

V.O.L.T is a Massively Multiplayer Online First-Person Shooter (MMOFPS) game in development by Rokogame Studios that focuses on large-scale battles with hundreds of players on massive maps. The game features fully destructible environments, vehicular and aerial combat, a wide array of customizable weapons, and characters with unique active and passive abilities, creating a chaotic and immersive war experience. With various game modes such as Conquest, Deathmatch, and Arcade. V.O.L.T blends strategy, teamwork, and fast-paced FPS action into an intense and competitive multiplayer experience. You can access the Steam page from here.

These are my responsibilities within the Game Design Department during the development process of V.O.L.T:

Comprehensive GDD: Writing a detailed and comprehensive GDD and developing many spreadsheets for the development team

Narrative Design: Writing a fictional main and character stories & designing narrative elements

Game Design & Balance: Designing, testing, and optimizing tools for QA testing, balancing systems, and debugging in partnership with the development team

UX Design: Collaborating focused on gameplay and UX control to streamline production and maintain quality standards with outsourced animation artists

Setting Up Systems with UE5: Setting up the weapon recoil and spray pattern systems using Unreal Engine 5 and C codes in collaboration with the software team by creating advanced mathematical formulas.

Machinations: Designing a Ticket System Simulation in Machinations to determine win conditions for the Conquest mode

SQL Database: Making adjustments in SQL Databases to ensure structured and efficient data management for game systems.

Articy Draft 3: Utilizing Articy Draft 3 templates to structure and communicate the game’s overall narrative and design.

The documents related to these works are available in my portfolio. You can quickly access my portfolio here.